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Shane: Batman...but it's a close call.
Clint: Batman...because Cap would sacrifice the win to do something noble.
Clint: Wars...cause it inspired Firefly. Shiny!
Shane: There are always Easter eggs
Clint: Definitely. Including at least one from Necessary Evil.
Shane: This interview!
Clint: The flurry of activity on our forums from the release of two products simultaneously!
Shane: I'm already doing them.
Clint: It changes, but right now, maybe the Syfy Original Movie setting.
Shane: Up next is East Texas University and The Last Parsec. ETU is a setting where college students in Texas--where everything is bigger!--encounter the supernatural; while The Last Parsec is a space exploration campaign very similar in feel and theme to the old Star Frontiers setting.
Clint: Sometimes Shane’s “hints” aren’t so cryptic.
Clint: Aliens! Nah, seriously, scifi is such a huge and broad genre that inspirations are everywhere you look. But a big part of the inspiration has been the fans. They have been asking for this book for a long time, and we really appreciate their patience. Hopefully, this book will inspire *them* in their own scifi games.
Shane: I would say its foundations are in '80s scifi, like Star Frontiers, Star Trek, Star Wars, etc., with a nod toward more recent efforts. We also try not to describe how things work, but what their game effect is. That way the GM can describe the technology however he wants. A spaceship might be a clean, white design like in Oblivion, or a worn out rat trap like in Firefly.
Clint: The power armor in the core rules just gave a few predesigned choices. In the Companion, power armor can be modified for specific roles or even specific characters with well over a dozen different options to choose from.
Shane: It's more about what isn't in there. We don't describe hard light viewscreens or LED printed shirts or anything like that which are very obvious in a scifi TV show or movie because those are "set decorations" that have little influence on your actual game. We see those as trappings that describe a world--not something you need detailed rules for.
Clint: The ability to use powers from the Super Powers Companion to make some truly bizarre alien races. I'm very interested to see what the fans do with that.